1 /** 2 Playback control for $(D AnimationNodeStateMachine). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodestatemachineplayback; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.resource; 25 /** 26 Playback control for $(D AnimationNodeStateMachine). 27 28 Allows control of $(D AnimationTree) state machines created with $(D AnimationNodeStateMachine). Retrieve with `$AnimationTree.get("parameters/playback")`. 29 $(B Example:) 30 31 32 var state_machine = $AnimationTree.get("parameters/playback") 33 state_machine.travel("some_state") 34 35 36 */ 37 @GodotBaseClass struct AnimationNodeStateMachinePlayback 38 { 39 package(godot) enum string _GODOT_internal_name = "AnimationNodeStateMachinePlayback"; 40 public: 41 @nogc nothrow: 42 union { /** */ godot_object _godot_object; /** */ Resource _GODOT_base; } 43 alias _GODOT_base this; 44 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 45 package(godot) __gshared bool _classBindingInitialized = false; 46 package(godot) static struct GDNativeClassBinding 47 { 48 __gshared: 49 @GodotName("get_current_length") GodotMethod!(double) getCurrentLength; 50 @GodotName("get_current_node") GodotMethod!(String) getCurrentNode; 51 @GodotName("get_current_play_position") GodotMethod!(double) getCurrentPlayPosition; 52 @GodotName("get_travel_path") GodotMethod!(PoolStringArray) getTravelPath; 53 @GodotName("is_playing") GodotMethod!(bool) isPlaying; 54 @GodotName("start") GodotMethod!(void, String) start; 55 @GodotName("stop") GodotMethod!(void) stop; 56 @GodotName("travel") GodotMethod!(void, String) travel; 57 } 58 /// 59 pragma(inline, true) bool opEquals(in AnimationNodeStateMachinePlayback other) const 60 { return _godot_object.ptr is other._godot_object.ptr; } 61 /// 62 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 63 { _godot_object.ptr = n; return null; } 64 /// 65 pragma(inline, true) bool opEquals(typeof(null) n) const 66 { return _godot_object.ptr is n; } 67 /// 68 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 69 mixin baseCasts; 70 /// Construct a new instance of AnimationNodeStateMachinePlayback. 71 /// Note: use `memnew!AnimationNodeStateMachinePlayback` instead. 72 static AnimationNodeStateMachinePlayback _new() 73 { 74 static godot_class_constructor constructor; 75 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeStateMachinePlayback"); 76 if(constructor is null) return typeof(this).init; 77 return cast(AnimationNodeStateMachinePlayback)(constructor()); 78 } 79 @disable new(size_t s); 80 /** 81 82 */ 83 double getCurrentLength() const 84 { 85 checkClassBinding!(typeof(this))(); 86 return ptrcall!(double)(GDNativeClassBinding.getCurrentLength, _godot_object); 87 } 88 /** 89 Returns the currently playing animation state. 90 */ 91 String getCurrentNode() const 92 { 93 checkClassBinding!(typeof(this))(); 94 return ptrcall!(String)(GDNativeClassBinding.getCurrentNode, _godot_object); 95 } 96 /** 97 Returns the playback position within the current animation state. 98 */ 99 double getCurrentPlayPosition() const 100 { 101 checkClassBinding!(typeof(this))(); 102 return ptrcall!(double)(GDNativeClassBinding.getCurrentPlayPosition, _godot_object); 103 } 104 /** 105 Returns the current travel path as computed internally by the A* algorithm. 106 */ 107 PoolStringArray getTravelPath() const 108 { 109 checkClassBinding!(typeof(this))(); 110 return ptrcall!(PoolStringArray)(GDNativeClassBinding.getTravelPath, _godot_object); 111 } 112 /** 113 Returns `true` if an animation is playing. 114 */ 115 bool isPlaying() const 116 { 117 checkClassBinding!(typeof(this))(); 118 return ptrcall!(bool)(GDNativeClassBinding.isPlaying, _godot_object); 119 } 120 /** 121 Starts playing the given animation. 122 */ 123 void start(in String node) 124 { 125 checkClassBinding!(typeof(this))(); 126 ptrcall!(void)(GDNativeClassBinding.start, _godot_object, node); 127 } 128 /** 129 Stops the currently playing animation. 130 */ 131 void stop() 132 { 133 checkClassBinding!(typeof(this))(); 134 ptrcall!(void)(GDNativeClassBinding.stop, _godot_object); 135 } 136 /** 137 Transitions from the current state to another one, following the shortest path. 138 */ 139 void travel(in String to_node) 140 { 141 checkClassBinding!(typeof(this))(); 142 ptrcall!(void)(GDNativeClassBinding.travel, _godot_object, to_node); 143 } 144 }