godot-d ~releases (2022-04-02T06:37:10.8312204)
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AnimationNodeStateMachinePlayback.travel
godot
animationnodestatemachineplayback
AnimationNodeStateMachinePlayback
Transitions from the current state to another one, following the shortest path.
struct
AnimationNodeStateMachinePlayback
@
nogc
nothrow
void
travel
(
in
String
to_node
)
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godot
animationnodestatemachineplayback
AnimationNodeStateMachinePlayback
aliases
BaseClasses
functions
getCurrentLength
getCurrentNode
getCurrentPlayPosition
getTravelPath
isPlaying
opAssign
opEquals
start
stop
toHash
travel
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Transitions from the current state to another one, following the shortest path.