BakedLightmap.bake

Bakes the lightmap, scanning from the given from_node root and saves the resulting BakedLightmapData in data_save_path. If no save path is provided it will try to match the path from the current lightData.

struct BakedLightmap
@nogc nothrow
bake
(,
in String data_save_path = gs!""
)

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