BakedLightmap.environmentMinLight

Minimum ambient light for all the lightmap texels. This doesn't take into account any occlusion from the scene's geometry, it simply ensures a minimum amount of light on all the lightmap texels. Can be used for artistic control on shadow color.

  1. Color environmentMinLight [@property getter]
    struct BakedLightmap
    @nogc nothrow @property
    Color
    environmentMinLight
    ()
  2. Color environmentMinLight [@property setter]

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