BakedLightmap.captureEnabled

When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.

  1. bool captureEnabled [@property getter]
  2. bool captureEnabled [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    captureEnabled
    (
    bool v
    )

Meta