BakedLightmap.defaultTexelsPerUnit

If a baked mesh doesn't have a UV2 size hint, this value will be used to roughly compute a suitable lightmap size.

  1. double defaultTexelsPerUnit [@property getter]
  2. double defaultTexelsPerUnit [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    defaultTexelsPerUnit
    (
    double v
    )

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