BakedLightmap.extents

Size of the baked lightmap. Only meshes inside this region will be included in the baked lightmap, also used as the bounds of the captured region for dynamic lighting.

  1. Vector3 extents [@property getter]
  2. Vector3 extents [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    extents
    (
    Vector3 v
    )

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