BakedLightmap.quality

Determines the amount of samples per texel used in indrect light baking. The amount of samples for each quality level can be configured in the project settings.

  1. BakedLightmap.BakeQuality quality [@property getter]
  2. long quality [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    quality
    (
    long v
    )

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