BakedLightmap.useColor

Store full color values in the lightmap textures. When disabled, lightmap textures will store a single brightness channel. Can be disabled to reduce disk usage if the scene contains only white lights or you don't mind losing color information in indirect lighting.

  1. bool useColor [@property getter]
  2. bool useColor [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    useColor
    (
    bool v
    )

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