CharFXTransform.character

The Unicode codepoint the character will use. This only affects non-whitespace characters. @GDScript.ord can be useful here. For example, the following will replace all characters with asterisks:

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  1. long character [@property getter]
    struct CharFXTransform
    @nogc nothrow @property
    long
    character
    ()
  2. long character [@property setter]

Detailed Description

# char_fx is the CharFXTransform parameter from _process_custom_fx(). # See the RichTextEffect documentation for details. char_fx.character = ord("*")

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