1 /**
2 Controls how an individual character will be displayed in a $(D RichTextEffect).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.charfxtransform;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.reference;
25 /**
26 Controls how an individual character will be displayed in a $(D RichTextEffect).
27 
28 By setting various properties on this object, you can control how individual characters will be displayed in a $(D RichTextEffect).
29 */
30 @GodotBaseClass struct CharFXTransform
31 {
32 	package(godot) enum string _GODOT_internal_name = "CharFXTransform";
33 public:
34 @nogc nothrow:
35 	union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct GDNativeClassBinding
40 	{
41 		__gshared:
42 		@GodotName("get_absolute_index") GodotMethod!(long) getAbsoluteIndex;
43 		@GodotName("get_character") GodotMethod!(long) getCharacter;
44 		@GodotName("get_color") GodotMethod!(Color) getColor;
45 		@GodotName("get_elapsed_time") GodotMethod!(double) getElapsedTime;
46 		@GodotName("get_environment") GodotMethod!(Dictionary) getEnvironment;
47 		@GodotName("get_offset") GodotMethod!(Vector2) getOffset;
48 		@GodotName("get_relative_index") GodotMethod!(long) getRelativeIndex;
49 		@GodotName("is_visible") GodotMethod!(bool) isVisible;
50 		@GodotName("set_absolute_index") GodotMethod!(void, long) setAbsoluteIndex;
51 		@GodotName("set_character") GodotMethod!(void, long) setCharacter;
52 		@GodotName("set_color") GodotMethod!(void, Color) setColor;
53 		@GodotName("set_elapsed_time") GodotMethod!(void, double) setElapsedTime;
54 		@GodotName("set_environment") GodotMethod!(void, Dictionary) setEnvironment;
55 		@GodotName("set_offset") GodotMethod!(void, Vector2) setOffset;
56 		@GodotName("set_relative_index") GodotMethod!(void, long) setRelativeIndex;
57 		@GodotName("set_visibility") GodotMethod!(void, bool) setVisibility;
58 	}
59 	/// 
60 	pragma(inline, true) bool opEquals(in CharFXTransform other) const
61 	{ return _godot_object.ptr is other._godot_object.ptr; }
62 	/// 
63 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
64 	{ _godot_object.ptr = n; return null; }
65 	/// 
66 	pragma(inline, true) bool opEquals(typeof(null) n) const
67 	{ return _godot_object.ptr is n; }
68 	/// 
69 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
70 	mixin baseCasts;
71 	/// Construct a new instance of CharFXTransform.
72 	/// Note: use `memnew!CharFXTransform` instead.
73 	static CharFXTransform _new()
74 	{
75 		static godot_class_constructor constructor;
76 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CharFXTransform");
77 		if(constructor is null) return typeof(this).init;
78 		return cast(CharFXTransform)(constructor());
79 	}
80 	@disable new(size_t s);
81 	/**
82 	
83 	*/
84 	long getAbsoluteIndex()
85 	{
86 		checkClassBinding!(typeof(this))();
87 		return ptrcall!(long)(GDNativeClassBinding.getAbsoluteIndex, _godot_object);
88 	}
89 	/**
90 	
91 	*/
92 	long getCharacter()
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(long)(GDNativeClassBinding.getCharacter, _godot_object);
96 	}
97 	/**
98 	
99 	*/
100 	Color getColor()
101 	{
102 		checkClassBinding!(typeof(this))();
103 		return ptrcall!(Color)(GDNativeClassBinding.getColor, _godot_object);
104 	}
105 	/**
106 	
107 	*/
108 	double getElapsedTime()
109 	{
110 		checkClassBinding!(typeof(this))();
111 		return ptrcall!(double)(GDNativeClassBinding.getElapsedTime, _godot_object);
112 	}
113 	/**
114 	
115 	*/
116 	Dictionary getEnvironment()
117 	{
118 		checkClassBinding!(typeof(this))();
119 		return ptrcall!(Dictionary)(GDNativeClassBinding.getEnvironment, _godot_object);
120 	}
121 	/**
122 	
123 	*/
124 	Vector2 getOffset()
125 	{
126 		checkClassBinding!(typeof(this))();
127 		return ptrcall!(Vector2)(GDNativeClassBinding.getOffset, _godot_object);
128 	}
129 	/**
130 	
131 	*/
132 	long getRelativeIndex()
133 	{
134 		checkClassBinding!(typeof(this))();
135 		return ptrcall!(long)(GDNativeClassBinding.getRelativeIndex, _godot_object);
136 	}
137 	/**
138 	
139 	*/
140 	bool isVisible()
141 	{
142 		checkClassBinding!(typeof(this))();
143 		return ptrcall!(bool)(GDNativeClassBinding.isVisible, _godot_object);
144 	}
145 	/**
146 	
147 	*/
148 	void setAbsoluteIndex(in long index)
149 	{
150 		checkClassBinding!(typeof(this))();
151 		ptrcall!(void)(GDNativeClassBinding.setAbsoluteIndex, _godot_object, index);
152 	}
153 	/**
154 	
155 	*/
156 	void setCharacter(in long character)
157 	{
158 		checkClassBinding!(typeof(this))();
159 		ptrcall!(void)(GDNativeClassBinding.setCharacter, _godot_object, character);
160 	}
161 	/**
162 	
163 	*/
164 	void setColor(in Color color)
165 	{
166 		checkClassBinding!(typeof(this))();
167 		ptrcall!(void)(GDNativeClassBinding.setColor, _godot_object, color);
168 	}
169 	/**
170 	
171 	*/
172 	void setElapsedTime(in double time)
173 	{
174 		checkClassBinding!(typeof(this))();
175 		ptrcall!(void)(GDNativeClassBinding.setElapsedTime, _godot_object, time);
176 	}
177 	/**
178 	
179 	*/
180 	void setEnvironment(in Dictionary environment)
181 	{
182 		checkClassBinding!(typeof(this))();
183 		ptrcall!(void)(GDNativeClassBinding.setEnvironment, _godot_object, environment);
184 	}
185 	/**
186 	
187 	*/
188 	void setOffset(in Vector2 offset)
189 	{
190 		checkClassBinding!(typeof(this))();
191 		ptrcall!(void)(GDNativeClassBinding.setOffset, _godot_object, offset);
192 	}
193 	/**
194 	
195 	*/
196 	void setRelativeIndex(in long index)
197 	{
198 		checkClassBinding!(typeof(this))();
199 		ptrcall!(void)(GDNativeClassBinding.setRelativeIndex, _godot_object, index);
200 	}
201 	/**
202 	
203 	*/
204 	void setVisibility(in bool visibility)
205 	{
206 		checkClassBinding!(typeof(this))();
207 		ptrcall!(void)(GDNativeClassBinding.setVisibility, _godot_object, visibility);
208 	}
209 	/**
210 	The index of the current character (starting from 0). Setting this property won't affect drawing.
211 	*/
212 	@property long absoluteIndex()
213 	{
214 		return getAbsoluteIndex();
215 	}
216 	/// ditto
217 	@property void absoluteIndex(long v)
218 	{
219 		setAbsoluteIndex(v);
220 	}
221 	/**
222 	The Unicode codepoint the character will use. This only affects non-whitespace characters. $(D @GDScript.ord) can be useful here. For example, the following will replace all characters with asterisks:
223 	
224 	
225 	# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
226 	# See the RichTextEffect documentation for details.
227 	char_fx.character = ord("*")
228 	
229 	
230 	*/
231 	@property long character()
232 	{
233 		return getCharacter();
234 	}
235 	/// ditto
236 	@property void character(long v)
237 	{
238 		setCharacter(v);
239 	}
240 	/**
241 	The color the character will be drawn with.
242 	*/
243 	@property Color color()
244 	{
245 		return getColor();
246 	}
247 	/// ditto
248 	@property void color(Color v)
249 	{
250 		setColor(v);
251 	}
252 	/**
253 	The time elapsed since the $(D RichTextLabel) was added to the scene tree (in seconds). Time stops when the project is paused, unless the $(D RichTextLabel)'s $(D Node.pauseMode) is set to $(D constant Node.PAUSE_MODE_PROCESS).
254 	$(B Note:) Time still passes while the $(D RichTextLabel) is hidden.
255 	*/
256 	@property double elapsedTime()
257 	{
258 		return getElapsedTime();
259 	}
260 	/// ditto
261 	@property void elapsedTime(double v)
262 	{
263 		setElapsedTime(v);
264 	}
265 	/**
266 	Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as $(D bool), $(D long) or $(D double), they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque $(D Color). String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
267 	For example, the opening BBCode tag `$(D example foo=hello bar=true baz=42 color=#ffffff)` will map to the following $(D Dictionary):
268 	
269 	
270 	{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
271 	
272 	
273 	*/
274 	@property Dictionary env()
275 	{
276 		return getEnvironment();
277 	}
278 	/// ditto
279 	@property void env(Dictionary v)
280 	{
281 		setEnvironment(v);
282 	}
283 	/**
284 	The position offset the character will be drawn with (in pixels).
285 	*/
286 	@property Vector2 offset()
287 	{
288 		return getOffset();
289 	}
290 	/// ditto
291 	@property void offset(Vector2 v)
292 	{
293 		setOffset(v);
294 	}
295 	/**
296 	The index of the current character (starting from 0). Setting this property won't affect drawing.
297 	*/
298 	@property long relativeIndex()
299 	{
300 		return getRelativeIndex();
301 	}
302 	/// ditto
303 	@property void relativeIndex(long v)
304 	{
305 		setRelativeIndex(v);
306 	}
307 	/**
308 	If `true`, the character will be drawn. If `false`, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their $(D color) to `Color(1, 1, 1, 0)` instead.
309 	*/
310 	@property bool visible()
311 	{
312 		return isVisible();
313 	}
314 	/// ditto
315 	@property void visible(bool v)
316 	{
317 		setVisibility(v);
318 	}
319 }