Control.Constants

Values

ValueMeaning
anchorBegin0
mouseFilterStop0
focusNone0
cursorArrow0
growDirectionBegin0
presetModeMinsize0
presetTopLeft0
mouseFilterPass1
anchorEnd1
sizeFill1
presetModeKeepWidth1
growDirectionEnd1
cursorIbeam1
focusClick1
presetTopRight1
focusAll2
sizeExpand2
presetModeKeepHeight2
cursorPointingHand2
mouseFilterIgnore2
growDirectionBoth2
presetBottomLeft2
presetBottomRight3
sizeExpandFill3
presetModeKeepSize3
cursorCross3
presetCenterLeft4
cursorWait4
sizeShrinkCenter4
cursorBusy5
presetCenterTop5
cursorDrag6
presetCenterRight6
presetCenterBottom7
cursorCanDrop7
cursorForbidden8
presetCenter8
sizeShrinkEnd8
presetLeftWide9
cursorVsize9
presetTopWide10
cursorHsize10
presetRightWide11
cursorBdiagsize11
cursorFdiagsize12
presetBottomWide12
cursorMove13
presetVcenterWide13
cursorVsplit14
presetHcenterWide14
cursorHsplit15
presetWide15
cursorHelp16
notificationResized40

Sent when the node changes size. Use rectSize to get the new size.

notificationMouseEnter41

Sent when the mouse pointer enters the node.

notificationMouseExit42

Sent when the mouse pointer exits the node.

notificationFocusEnter43

Sent when the node grabs focus.

notificationFocusExit44

Sent when the node loses focus.

notificationThemeChanged45

Sent when the node's theme changes, right before Godot redraws the control. Happens when you call one of the add_*_override methods.

notificationModalClose46

Sent when an open modal dialog closes. See showModal.

notificationScrollBegin47

Sent when this node is inside a ScrollContainer which has begun being scrolled.

notificationScrollEnd48

Sent when this node is inside a ScrollContainer which has stopped being scrolled.

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