Control.focusNeighbourRight

Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the ui_right input action. The node must be a Control. If this property is not set, Godot will give focus to the closest Control to the bottom of this one.

  1. NodePath focusNeighbourRight [@property getter]
    struct Control
    @nogc nothrow @property
    NodePath
    focusNeighbourRight
    ()
  2. NodePath focusNeighbourRight [@property setter]

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