Control.focusNeighbourLeft

Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the ui_left input action. The node must be a Control. If this property is not set, Godot will give focus to the closest Control to the left of this one.

  1. NodePath focusNeighbourLeft [@property getter]
  2. NodePath focusNeighbourLeft [@property setter]
    struct Control
    @nogc nothrow @property
    void
    focusNeighbourLeft
    (
    NodePath v
    )

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