Control.focusNext

Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the ui_focus_next input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.

  1. NodePath focusNext [@property getter]
  2. NodePath focusNext [@property setter]
    struct Control
    @nogc nothrow @property
    void
    focusNext
    (
    NodePath v
    )

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