godot-d ~releases (2022-04-02T06:37:10.8312204)
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EditorFileSystem.getScanningProgress
godot
editorfilesystem
EditorFileSystem
Returns the scan progress for 0 to 1 if the FS is being scanned.
struct
EditorFileSystem
@
nogc
nothrow const
double
getScanningProgress
(
)
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editorfilesystem
EditorFileSystem
aliases
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functions
getFileType
getFilesystem
getFilesystemPath
getScanningProgress
isScanning
opAssign
opEquals
scan
scanSources
toHash
updateFile
updateScriptClasses
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
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_GODOT_internal_name
Returns the scan progress for 0 to 1 if the FS is being scanned.