Returns the resource type of the file, given the full path. This returns a string such as "Resource" or "GDScript", not a file extension such as ".gd".
Gets the root directory object.
Returns a view into the filesystem at path.
Returns the scan progress for 0 to 1 if the FS is being scanned.
Returns true of the filesystem is being scanned.
Scan the filesystem for changes.
Check if the source of any imported resource changed.
Update a file information. Call this if an external program (not Godot) modified the file.
Scans the script files and updates the list of custom class names.
Construct a new instance of EditorFileSystem. Note: use memnew!EditorFileSystem instead.
Resource filesystem, as the editor sees it.
This object holds information of all resources in the filesystem, their types, etc. Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.getResourceFilesystem.