1 /**
2 Resource filesystem, as the editor sees it.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.editorfilesystem;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.node;
24 import godot.editorfilesystemdirectory;
25 /**
26 Resource filesystem, as the editor sees it.
27 
28 This object holds information of all resources in the filesystem, their types, etc.
29 $(B Note:) This class shouldn't be instantiated directly. Instead, access the singleton using $(D EditorInterface.getResourceFilesystem).
30 */
31 @GodotBaseClass struct EditorFileSystem
32 {
33 	package(godot) enum string _GODOT_internal_name = "EditorFileSystem";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ Node _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("get_file_type") GodotMethod!(String, String) getFileType;
44 		@GodotName("get_filesystem") GodotMethod!(EditorFileSystemDirectory) getFilesystem;
45 		@GodotName("get_filesystem_path") GodotMethod!(EditorFileSystemDirectory, String) getFilesystemPath;
46 		@GodotName("get_scanning_progress") GodotMethod!(double) getScanningProgress;
47 		@GodotName("is_scanning") GodotMethod!(bool) isScanning;
48 		@GodotName("scan") GodotMethod!(void) scan;
49 		@GodotName("scan_sources") GodotMethod!(void) scanSources;
50 		@GodotName("update_file") GodotMethod!(void, String) updateFile;
51 		@GodotName("update_script_classes") GodotMethod!(void) updateScriptClasses;
52 	}
53 	/// 
54 	pragma(inline, true) bool opEquals(in EditorFileSystem other) const
55 	{ return _godot_object.ptr is other._godot_object.ptr; }
56 	/// 
57 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
58 	{ _godot_object.ptr = n; return null; }
59 	/// 
60 	pragma(inline, true) bool opEquals(typeof(null) n) const
61 	{ return _godot_object.ptr is n; }
62 	/// 
63 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
64 	mixin baseCasts;
65 	/// Construct a new instance of EditorFileSystem.
66 	/// Note: use `memnew!EditorFileSystem` instead.
67 	static EditorFileSystem _new()
68 	{
69 		static godot_class_constructor constructor;
70 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("EditorFileSystem");
71 		if(constructor is null) return typeof(this).init;
72 		return cast(EditorFileSystem)(constructor());
73 	}
74 	@disable new(size_t s);
75 	/**
76 	Returns the resource type of the file, given the full path. This returns a string such as `"Resource"` or `"GDScript"`, $(I not) a file extension such as `".gd"`.
77 	*/
78 	String getFileType(in String path) const
79 	{
80 		checkClassBinding!(typeof(this))();
81 		return ptrcall!(String)(GDNativeClassBinding.getFileType, _godot_object, path);
82 	}
83 	/**
84 	Gets the root directory object.
85 	*/
86 	EditorFileSystemDirectory getFilesystem()
87 	{
88 		checkClassBinding!(typeof(this))();
89 		return ptrcall!(EditorFileSystemDirectory)(GDNativeClassBinding.getFilesystem, _godot_object);
90 	}
91 	/**
92 	Returns a view into the filesystem at `path`.
93 	*/
94 	EditorFileSystemDirectory getFilesystemPath(in String path)
95 	{
96 		checkClassBinding!(typeof(this))();
97 		return ptrcall!(EditorFileSystemDirectory)(GDNativeClassBinding.getFilesystemPath, _godot_object, path);
98 	}
99 	/**
100 	Returns the scan progress for 0 to 1 if the FS is being scanned.
101 	*/
102 	double getScanningProgress() const
103 	{
104 		checkClassBinding!(typeof(this))();
105 		return ptrcall!(double)(GDNativeClassBinding.getScanningProgress, _godot_object);
106 	}
107 	/**
108 	Returns `true` of the filesystem is being scanned.
109 	*/
110 	bool isScanning() const
111 	{
112 		checkClassBinding!(typeof(this))();
113 		return ptrcall!(bool)(GDNativeClassBinding.isScanning, _godot_object);
114 	}
115 	/**
116 	Scan the filesystem for changes.
117 	*/
118 	void scan()
119 	{
120 		checkClassBinding!(typeof(this))();
121 		ptrcall!(void)(GDNativeClassBinding.scan, _godot_object);
122 	}
123 	/**
124 	Check if the source of any imported resource changed.
125 	*/
126 	void scanSources()
127 	{
128 		checkClassBinding!(typeof(this))();
129 		ptrcall!(void)(GDNativeClassBinding.scanSources, _godot_object);
130 	}
131 	/**
132 	Update a file information. Call this if an external program (not Godot) modified the file.
133 	*/
134 	void updateFile(in String path)
135 	{
136 		checkClassBinding!(typeof(this))();
137 		ptrcall!(void)(GDNativeClassBinding.updateFile, _godot_object, path);
138 	}
139 	/**
140 	Scans the script files and updates the list of custom class names.
141 	*/
142 	void updateScriptClasses()
143 	{
144 		checkClassBinding!(typeof(this))();
145 		ptrcall!(void)(GDNativeClassBinding.updateScriptClasses, _godot_object);
146 	}
147 }