EditorSpatialGizmo.addHandles

Adds a list of handles (points) which can be used to deform the object being edited. There are virtual functions which will be called upon editing of these handles. Call this function during redraw.

struct EditorSpatialGizmo
@nogc nothrow
void
addHandles
(
in PoolVector3Array handles
,,
in bool billboard = false
,
in bool secondary = false
)

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