godot-d ~releases (2022-04-02T06:37:10.8312204)
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EditorSpatialGizmo.setSpatialNode
godot
editorspatialgizmo
EditorSpatialGizmo
Sets the reference
Spatial
node for the gizmo.
node
must inherit from
Spatial
.
struct
EditorSpatialGizmo
@
nogc
nothrow
void
setSpatialNode
(
Node
node
)
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godot
editorspatialgizmo
EditorSpatialGizmo
aliases
BaseClasses
functions
addCollisionSegments
addCollisionTriangles
addHandles
addLines
addMesh
addUnscaledBillboard
clear
commitHandle
getHandleName
getHandleValue
getPlugin
getSpatialNode
isHandleHighlighted
opAssign
opEquals
redraw
setHandle
setHidden
setSpatialNode
toHash
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Sets the reference Spatial node for the gizmo. node must inherit from Spatial.