GDNativeLibrary.loadOnce

If true, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables. If false, Godot loads a separate copy of the library into memory for each script that references it.

  1. bool loadOnce [@property getter]
    struct GDNativeLibrary
    @nogc nothrow @property
    bool
    loadOnce
    ()
  2. bool loadOnce [@property setter]

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