GDNativeLibrary.reloadable

If true, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot. Note: If the library defines tool scripts that run inside the editor, reloadable must be false. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.

  1. bool reloadable [@property getter]
    struct GDNativeLibrary
    @nogc nothrow @property
    bool
    reloadable
    ()
  2. bool reloadable [@property setter]

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