GDNativeLibrary.singleton

If true, Godot loads the library at startup rather than the first time a script uses the library, calling {prefix}gdnative_singleton after initializing the library (where {prefix} is the value of symbolPrefix). The library remains loaded as long as Godot is running. Note: A singleton library cannot be reloadable.

  1. bool singleton [@property getter]
    struct GDNativeLibrary
    @nogc nothrow @property
    bool
    singleton
    ()
  2. bool singleton [@property setter]

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