godot-d ~releases (2022-04-02T06:37:10.8312204)
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InputSingleton.isMouseButtonPressed
godot
input
InputSingleton
Returns
true
if you are pressing the mouse button specified with
buttonlist
.
struct
InputSingleton
@
nogc
nothrow const
bool
isMouseButtonPressed
(
in
long
button
)
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godot
input
InputSingleton
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BaseClasses
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Constants
CursorShape
MouseMode
functions
actionPress
actionRelease
addJoyMapping
getAccelerometer
getActionStrength
getConnectedJoypads
getCurrentCursorShape
getGravity
getGyroscope
getJoyAxis
getJoyAxisIndexFromString
getJoyAxisString
getJoyButtonIndexFromString
getJoyButtonString
getJoyGuid
getJoyName
getJoyVibrationDuration
getJoyVibrationStrength
getLastMouseSpeed
getMagnetometer
getMouseButtonMask
getMouseMode
isActionJustPressed
isActionJustReleased
isActionPressed
isJoyButtonPressed
isJoyKnown
isKeyPressed
isMouseButtonPressed
joyConnectionChanged
opAssign
opEquals
parseInputEvent
removeJoyMapping
setCustomMouseCursor
setDefaultCursorShape
setMouseMode
setUseAccumulatedInput
startJoyVibration
stopJoyVibration
toHash
vibrateHandheld
warpMousePosition
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
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_GODOT_internal_name
Returns true if you are pressing the mouse button specified with buttonlist.