InputSingleton.startJoyVibration

Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). Note: Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.

struct InputSingleton
@nogc nothrow
void
startJoyVibration
(
in long device
,
in double weak_magnitude
,,
in double duration = 0
)

Meta