godot-d ~releases (2022-04-02T06:37:10.8312204)
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InterpolatedCamera.enabled
godot
interpolatedcamera
InterpolatedCamera
If
true
, and a target is set, the camera will move automatically.
bool
enabled
[@property getter]
struct
InterpolatedCamera
@
nogc
nothrow @
property
bool
enabled
(
)
bool
enabled
[@property setter]
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godot
interpolatedcamera
InterpolatedCamera
aliases
BaseClasses
functions
getSpeed
getTargetPath
isInterpolationEnabled
opAssign
opEquals
setInterpolationEnabled
setSpeed
setTarget
setTargetPath
toHash
properties
enabled
speed
target
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, and a target is set, the camera will move automatically.