Sets the node to move toward and orient with.
If true, and a target is set, the camera will move automatically.
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
The target's NodePath.
Construct a new instance of InterpolatedCamera. Note: use memnew!InterpolatedCamera instead.
Deprecated. Camera which moves toward another node.
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation. If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.