1 /**
2 $(I Deprecated.) Camera which moves toward another node.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.interpolatedcamera;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.camera;
25 import godot.spatial;
26 /**
27 $(I Deprecated.) Camera which moves toward another node.
28 
29 $(I Deprecated (will be removed in Godot 4.0).) InterpolatedCamera is a $(D Camera) which smoothly moves to match a target node's position and rotation.
30 If it is not $(D enabled) or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
31 */
32 @GodotBaseClass struct InterpolatedCamera
33 {
34 	package(godot) enum string _GODOT_internal_name = "InterpolatedCamera";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ Camera _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_speed") GodotMethod!(double) getSpeed;
45 		@GodotName("get_target_path") GodotMethod!(NodePath) getTargetPath;
46 		@GodotName("is_interpolation_enabled") GodotMethod!(bool) isInterpolationEnabled;
47 		@GodotName("set_interpolation_enabled") GodotMethod!(void, bool) setInterpolationEnabled;
48 		@GodotName("set_speed") GodotMethod!(void, double) setSpeed;
49 		@GodotName("set_target") GodotMethod!(void, GodotObject) setTarget;
50 		@GodotName("set_target_path") GodotMethod!(void, NodePath) setTargetPath;
51 	}
52 	/// 
53 	pragma(inline, true) bool opEquals(in InterpolatedCamera other) const
54 	{ return _godot_object.ptr is other._godot_object.ptr; }
55 	/// 
56 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
57 	{ _godot_object.ptr = n; return null; }
58 	/// 
59 	pragma(inline, true) bool opEquals(typeof(null) n) const
60 	{ return _godot_object.ptr is n; }
61 	/// 
62 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
63 	mixin baseCasts;
64 	/// Construct a new instance of InterpolatedCamera.
65 	/// Note: use `memnew!InterpolatedCamera` instead.
66 	static InterpolatedCamera _new()
67 	{
68 		static godot_class_constructor constructor;
69 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InterpolatedCamera");
70 		if(constructor is null) return typeof(this).init;
71 		return cast(InterpolatedCamera)(constructor());
72 	}
73 	@disable new(size_t s);
74 	/**
75 	
76 	*/
77 	double getSpeed() const
78 	{
79 		checkClassBinding!(typeof(this))();
80 		return ptrcall!(double)(GDNativeClassBinding.getSpeed, _godot_object);
81 	}
82 	/**
83 	
84 	*/
85 	NodePath getTargetPath() const
86 	{
87 		checkClassBinding!(typeof(this))();
88 		return ptrcall!(NodePath)(GDNativeClassBinding.getTargetPath, _godot_object);
89 	}
90 	/**
91 	
92 	*/
93 	bool isInterpolationEnabled() const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(bool)(GDNativeClassBinding.isInterpolationEnabled, _godot_object);
97 	}
98 	/**
99 	
100 	*/
101 	void setInterpolationEnabled(in bool target_path)
102 	{
103 		checkClassBinding!(typeof(this))();
104 		ptrcall!(void)(GDNativeClassBinding.setInterpolationEnabled, _godot_object, target_path);
105 	}
106 	/**
107 	
108 	*/
109 	void setSpeed(in double speed)
110 	{
111 		checkClassBinding!(typeof(this))();
112 		ptrcall!(void)(GDNativeClassBinding.setSpeed, _godot_object, speed);
113 	}
114 	/**
115 	Sets the node to move toward and orient with.
116 	*/
117 	void setTarget(GodotObject target)
118 	{
119 		checkClassBinding!(typeof(this))();
120 		ptrcall!(void)(GDNativeClassBinding.setTarget, _godot_object, target);
121 	}
122 	/**
123 	
124 	*/
125 	void setTargetPath(NodePathArg0)(in NodePathArg0 target_path)
126 	{
127 		checkClassBinding!(typeof(this))();
128 		ptrcall!(void)(GDNativeClassBinding.setTargetPath, _godot_object, target_path);
129 	}
130 	/**
131 	If `true`, and a target is set, the camera will move automatically.
132 	*/
133 	@property bool enabled()
134 	{
135 		return isInterpolationEnabled();
136 	}
137 	/// ditto
138 	@property void enabled(bool v)
139 	{
140 		setInterpolationEnabled(v);
141 	}
142 	/**
143 	How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
144 	*/
145 	@property double speed()
146 	{
147 		return getSpeed();
148 	}
149 	/// ditto
150 	@property void speed(double v)
151 	{
152 		setSpeed(v);
153 	}
154 	/**
155 	The target's $(D NodePath).
156 	*/
157 	@property NodePath target()
158 	{
159 		return getTargetPath();
160 	}
161 	/// ditto
162 	@property void target(NodePath v)
163 	{
164 		setTargetPath(v);
165 	}
166 }