The Mesh that will be drawn by the MeshInstance2D.
The normal map that will be used if using the default CanvasItemMaterial. Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinatesthis page/url for a comparison of normal map coordinates expected by popular engines.
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.
Construct a new instance of MeshInstance2D. Note: use memnew!MeshInstance2D instead.
Node used for displaying a Mesh in 2D.
Can be constructed from an existing Sprite via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".