MeshInstance2D.normalMap

The normal map that will be used if using the default CanvasItemMaterial. Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinatesthis page/url for a comparison of normal map coordinates expected by popular engines.

  1. Texture normalMap [@property getter]
    struct MeshInstance2D
    @nogc nothrow @property
    normalMap
    ()
  2. Texture normalMap [@property setter]

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