1 /**
2 Node used for displaying a $(D Mesh) in 2D.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.meshinstance2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.node2d;
25 import godot.mesh;
26 import godot.texture;
27 /**
28 Node used for displaying a $(D Mesh) in 2D.
29 
30 Can be constructed from an existing $(D Sprite) via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
31 */
32 @GodotBaseClass struct MeshInstance2D
33 {
34 	package(godot) enum string _GODOT_internal_name = "MeshInstance2D";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ Node2D _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_mesh") GodotMethod!(Mesh) getMesh;
45 		@GodotName("get_normal_map") GodotMethod!(Texture) getNormalMap;
46 		@GodotName("get_texture") GodotMethod!(Texture) getTexture;
47 		@GodotName("set_mesh") GodotMethod!(void, Mesh) setMesh;
48 		@GodotName("set_normal_map") GodotMethod!(void, Texture) setNormalMap;
49 		@GodotName("set_texture") GodotMethod!(void, Texture) setTexture;
50 	}
51 	/// 
52 	pragma(inline, true) bool opEquals(in MeshInstance2D other) const
53 	{ return _godot_object.ptr is other._godot_object.ptr; }
54 	/// 
55 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
56 	{ _godot_object.ptr = n; return null; }
57 	/// 
58 	pragma(inline, true) bool opEquals(typeof(null) n) const
59 	{ return _godot_object.ptr is n; }
60 	/// 
61 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
62 	mixin baseCasts;
63 	/// Construct a new instance of MeshInstance2D.
64 	/// Note: use `memnew!MeshInstance2D` instead.
65 	static MeshInstance2D _new()
66 	{
67 		static godot_class_constructor constructor;
68 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("MeshInstance2D");
69 		if(constructor is null) return typeof(this).init;
70 		return cast(MeshInstance2D)(constructor());
71 	}
72 	@disable new(size_t s);
73 	/**
74 	
75 	*/
76 	Ref!Mesh getMesh() const
77 	{
78 		checkClassBinding!(typeof(this))();
79 		return ptrcall!(Mesh)(GDNativeClassBinding.getMesh, _godot_object);
80 	}
81 	/**
82 	
83 	*/
84 	Ref!Texture getNormalMap() const
85 	{
86 		checkClassBinding!(typeof(this))();
87 		return ptrcall!(Texture)(GDNativeClassBinding.getNormalMap, _godot_object);
88 	}
89 	/**
90 	
91 	*/
92 	Ref!Texture getTexture() const
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(Texture)(GDNativeClassBinding.getTexture, _godot_object);
96 	}
97 	/**
98 	
99 	*/
100 	void setMesh(Mesh mesh)
101 	{
102 		checkClassBinding!(typeof(this))();
103 		ptrcall!(void)(GDNativeClassBinding.setMesh, _godot_object, mesh);
104 	}
105 	/**
106 	
107 	*/
108 	void setNormalMap(Texture normal_map)
109 	{
110 		checkClassBinding!(typeof(this))();
111 		ptrcall!(void)(GDNativeClassBinding.setNormalMap, _godot_object, normal_map);
112 	}
113 	/**
114 	
115 	*/
116 	void setTexture(Texture texture)
117 	{
118 		checkClassBinding!(typeof(this))();
119 		ptrcall!(void)(GDNativeClassBinding.setTexture, _godot_object, texture);
120 	}
121 	/**
122 	The $(D Mesh) that will be drawn by the $(D MeshInstance2D).
123 	*/
124 	@property Mesh mesh()
125 	{
126 		return getMesh();
127 	}
128 	/// ditto
129 	@property void mesh(Mesh v)
130 	{
131 		setMesh(v);
132 	}
133 	/**
134 	The normal map that will be used if using the default $(D CanvasItemMaterial).
135 	$(B Note:) Godot expects the normal map to use X+, Y-, and Z+ coordinates. See $(D url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates)this page$(D /url) for a comparison of normal map coordinates expected by popular engines.
136 	*/
137 	@property Texture normalMap()
138 	{
139 		return getNormalMap();
140 	}
141 	/// ditto
142 	@property void normalMap(Texture v)
143 	{
144 		setNormalMap(v);
145 	}
146 	/**
147 	The $(D Texture) that will be used if using the default $(D CanvasItemMaterial). Can be accessed as `TEXTURE` in CanvasItem shader.
148 	*/
149 	@property Texture texture()
150 	{
151 		return getTexture();
152 	}
153 	/// ditto
154 	@property void texture(Texture v)
155 	{
156 		setTexture(v);
157 	}
158 }