Value | Meaning |
---|---|
customDataNone0 | Use when you are not using per-instance custom data. |
customData8bit1 | Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision and range. Floats packed into 8 bits can only represent values between 0 and 1, numbers outside that range will be clamped. |
customDataFloat2 | The Color passed into setInstanceCustomData will use 4 floats. Use this for highest precision. |