Sets the color of a specific instance by multiplying the mesh's existing vertex colors. For the color to take effect, ensure that colorFormat is non-null on the MultiMesh and SpatialMaterial.vertexColorUseAsAlbedo is true on the material.
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Sets the color of a specific instance by multiplying the mesh's existing vertex colors. For the color to take effect, ensure that colorFormat is non-null on the MultiMesh and SpatialMaterial.vertexColorUseAsAlbedo is true on the material.