MultiMesh.setInstanceColor

Sets the color of a specific instance by multiplying the mesh's existing vertex colors. For the color to take effect, ensure that colorFormat is non-null on the MultiMesh and SpatialMaterial.vertexColorUseAsAlbedo is true on the material.

struct MultiMesh
@nogc nothrow
void
setInstanceColor
(
in long instance
,
in Color color
)

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