MultiMesh.instanceCount

Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with visibleInstanceCount.

  1. long instanceCount [@property getter]
  2. long instanceCount [@property setter]
    struct MultiMesh
    @nogc nothrow @property
    void
    instanceCount
    (
    long v
    )

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