MultiMesh.visibleInstanceCount

Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.

  1. long visibleInstanceCount [@property getter]
  2. long visibleInstanceCount [@property setter]
    struct MultiMesh
    @nogc nothrow @property
    void
    visibleInstanceCount
    (
    long v
    )

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