- _addCallback
void _addCallback(GodotObject arg0, String arg1, PoolStringArray arg2)
- _autosaveScripts
void _autosaveScripts()
- _breaked
void _breaked(bool arg0, bool arg1)
- _clearExecution
void _clearExecution(Reference arg0)
- _closeAllTabs
void _closeAllTabs()
- _closeCurrentTab
void _closeCurrentTab(bool arg0)
- _closeDiscardCurrentTab
void _closeDiscardCurrentTab(String arg0)
- _closeDocsTab
void _closeDocsTab()
- _closeOtherTabs
void _closeOtherTabs()
- _copyScriptPath
void _copyScriptPath()
- _editorPause
void _editorPause()
- _editorPlay
void _editorPlay()
- _editorSettingsChanged
void _editorSettingsChanged()
- _editorStop
void _editorStop()
- _fileDialogAction
void _fileDialogAction(String arg0)
- _filterMethodsTextChanged
void _filterMethodsTextChanged(String arg0)
- _filterScriptsTextChanged
void _filterScriptsTextChanged(String arg0)
- _getDebugTooltip
String _getDebugTooltip(String arg0, Node arg1)
- _gotoScriptLine
void _gotoScriptLine(Reference arg0, long arg1)
- _gotoScriptLine2
void _gotoScriptLine2(long arg0)
- _helpClassGoto
void _helpClassGoto(String arg0)
- _helpClassOpen
void _helpClassOpen(String arg0)
- _helpOverviewSelected
void _helpOverviewSelected(long arg0)
- _helpSearch
void _helpSearch(String arg0)
- _historyBack
void _historyBack()
- _historyForward
void _historyForward()
- _liveAutoReloadRunningScripts
void _liveAutoReloadRunningScripts()
- _membersOverviewSelected
void _membersOverviewSelected(long arg0)
- _menuOption
void _menuOption(long arg0)
- _onFindInFilesModifiedFiles
void _onFindInFilesModifiedFiles(PoolStringArray arg0)
- _onFindInFilesRequested
void _onFindInFilesRequested(String arg0)
- _onFindInFilesResultSelected
void _onFindInFilesResultSelected(String arg0, long arg1, long arg2, long arg3)
- _openRecentScript
void _openRecentScript(long arg0)
- _reloadScripts
void _reloadScripts()
- _requestHelp
void _requestHelp(String arg0)
- _resSavedCallback
void _resSavedCallback(Resource arg0)
- _resaveScripts
void _resaveScripts(String arg0)
- _saveHistory
void _saveHistory()
- _scriptChanged
void _scriptChanged()
- _scriptCreated
void _scriptCreated(Script arg0)
- _scriptListGuiInput
void _scriptListGuiInput(InputEvent arg0)
- _scriptSelected
void _scriptSelected(long arg0)
- _scriptSplitDragged
void _scriptSplitDragged(double arg0)
- _setExecution
void _setExecution(Reference arg0, long arg1)
- _showDebugger
void _showDebugger(bool arg0)
- _startFindInFiles
void _startFindInFiles(bool arg0)
- _tabChanged
void _tabChanged(long arg0)
- _themeOption
void _themeOption(long arg0)
- _toggleMembersOverviewAlphaSort
void _toggleMembersOverviewAlphaSort(bool arg0)
- _treeChanged
void _treeChanged()
- _unhandledInput
void _unhandledInput(InputEvent arg0)
- _updateAutosaveTimer
void _updateAutosaveTimer()
- _updateMembersOverview
void _updateMembersOverview()
- _updateRecentScripts
void _updateRecentScripts()
- _updateScriptConnections
void _updateScriptConnections()
- _updateScriptNames
void _updateScriptNames()
- canDropDataFw
bool canDropDataFw(Vector2 point, VariantArg1 data, Control from)
- dropDataFw
void dropDataFw(Vector2 point, VariantArg1 data, Control from)
- getCurrentScript
Ref!Script getCurrentScript()
Returns a Script that is currently active in editor.
- getDragDataFw
Variant getDragDataFw(Vector2 point, Control from)
- getOpenScripts
Array getOpenScripts()
Returns an array with all Script objects which are currently open in editor.
- gotoLine
void gotoLine(long line_number)
Goes to the specified line in the current script.
- opAssign
typeof(null) opAssign(typeof(null) n)
- opEquals
bool opEquals(ScriptEditor other)
- opEquals
bool opEquals(typeof(null) n)
- openScriptCreateDialog
void openScriptCreateDialog(String base_name, String base_path)
Opens the script create dialog. The script will extend base_name. The file extension can be omitted from base_path. It will be added based on the selected scripting language.
- toHash
size_t toHash()
Godot editor's script editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.getScriptEditor.