SurfaceTool.addTriangleFan
struct SurfaceTool
@nogc nothrow
void
addTriangleFan
(,in PoolVector2Array uvs = PoolVector2Array.init ,in PoolColorArray colors = PoolColorArray.init ,in PoolVector2Array uv2s = PoolVector2Array.init ,in PoolVector3Array normals = PoolVector3Array.init ,)
godot surfacetool SurfaceTool
aliasesfunctionsstatic functionsstatic variablesstructsunionsvariables
Inserts a triangle fan made of array data into Mesh being constructed. Requires the primitive type be set to constant Mesh.PRIMITIVE_TRIANGLES.