godot-d ~releases (2022-04-02T06:37:10.8312204)
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SurfaceTool.createFrom
godot
surfacetool
SurfaceTool
Creates a vertex array from an existing
Mesh
.
struct
SurfaceTool
@
nogc
nothrow
void
createFrom
(
Mesh
existing
,
in
long
surface
)
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godot
surfacetool
SurfaceTool
aliases
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functions
addBones
addColor
addIndex
addNormal
addSmoothGroup
addTangent
addTriangleFan
addUv
addUv2
addVertex
addWeights
appendFrom
begin
clear
commit
commitToArrays
createFrom
createFromBlendShape
deindex
generateNormals
generateTangents
index
opAssign
opEquals
setMaterial
toHash
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Creates a vertex array from an existing Mesh.