Value | Meaning |
---|---|
flagMipmaps1 | Texture will generate mipmaps on creation. |
flagRepeat2 | Texture will repeat when UV used is outside the 0-1 range. |
flagFilter4 | Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels. |
flagsDefault4 | Equivalent to constant FLAG_FILTER. |