TextureLayered.Flags

Values

ValueMeaning
flagMipmaps1

Texture will generate mipmaps on creation.

flagRepeat2

Texture will repeat when UV used is outside the 0-1 range.

flagFilter4

Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.

flagsDefault4

Equivalent to constant FLAG_FILTER.

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