Viewport.debanding

If true, uses a fast post-processing filter to make banding significantly less visible. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger. Note: Only available on the GLES3 backend. hdr must also be true for debanding to be effective.

  1. bool debanding [@property getter]
  2. bool debanding [@property setter]
    struct Viewport
    @nogc nothrow @property
    void
    debanding
    (
    bool v
    )

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