Viewport.hdr

If true, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number. Note: Requires usage to be set to constant USAGE_3D or constant USAGE_3D_NO_EFFECTS, since HDR is not supported for 2D.

  1. bool hdr [@property getter]
    struct Viewport
    @nogc nothrow @property
    bool
    hdr
    ()
  2. bool hdr [@property setter]

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