Viewport.setShadowAtlasQuadrantSubdiv

Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.

struct Viewport
@nogc nothrow
void
setShadowAtlasQuadrantSubdiv
(
in long quadrant
,
in long subdiv
)

Meta