godot-d ~releases (2022-04-02T06:37:10.8312204)
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Viewport.guiSnapControlsToPixels
godot
viewport
Viewport
If
true
, the GUI controls on the viewport will lay pixel perfectly.
bool
guiSnapControlsToPixels
[@property getter]
bool
guiSnapControlsToPixels
[@property setter]
struct
Viewport
@
nogc
nothrow @
property
void
guiSnapControlsToPixels
(
bool
v
)
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viewport
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_guiRemoveFocus
_guiShowTooltip
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_processPicking
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_vpInput
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findWorld
findWorld2d
getCamera
getCanvasTransform
getClearMode
getDebugDraw
getFinalTransform
getGlobalCanvasTransform
getHdr
getKeep3dLinear
getModalStackTop
getMousePosition
getMsaa
getPhysicsObjectPicking
getRenderInfo
getShadowAtlasQuadrantSubdiv
getShadowAtlasSize
getSize
getSizeOverride
getTexture
getUpdateMode
getUsage
getUseDebanding
getUseFxaa
getVflip
getViewportRid
getVisibleRect
getWorld
getWorld2d
guiGetDragData
guiHasModalStack
guiIsDragging
hasTransparentBackground
input
is3dDisabled
isAudioListener
isAudioListener2d
isHandlingInputLocally
isInputDisabled
isInputHandled
isSizeOverrideEnabled
isSizeOverrideStretchEnabled
isSnapControlsToPixelsEnabled
isUsingOwnWorld
isUsingRenderDirectToScreen
opAssign
opEquals
setAsAudioListener
setAsAudioListener2d
setAttachToScreenRect
setCanvasTransform
setClearMode
setDebugDraw
setDisable3d
setDisableInput
setGlobalCanvasTransform
setHandleInputLocally
setHdr
setInputAsHandled
setKeep3dLinear
setMsaa
setPhysicsObjectPicking
setShadowAtlasQuadrantSubdiv
setShadowAtlasSize
setSize
setSizeOverride
setSizeOverrideStretch
setSnapControlsToPixels
setTransparentBackground
setUpdateMode
setUsage
setUseArvr
setUseDebanding
setUseFxaa
setUseOwnWorld
setUseRenderDirectToScreen
setVflip
setWorld
setWorld2d
toHash
unhandledInput
updateWorlds
useArvr
warpMouse
properties
arvr
audioListenerEnable2d
audioListenerEnable3d
canvasTransform
debanding
debugDraw
disable3d
fxaa
globalCanvasTransform
guiDisableInput
guiSnapControlsToPixels
handleInputLocally
hdr
keep3dLinear
msaa
ownWorld
physicsObjectPicking
renderDirectToScreen
renderTargetClearMode
renderTargetUpdateMode
renderTargetVFlip
shadowAtlasQuad0
shadowAtlasQuad1
shadowAtlasQuad2
shadowAtlasQuad3
shadowAtlasSize
size
sizeOverrideStretch
transparentBg
usage
world
world2d
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the GUI controls on the viewport will lay pixel perfectly.