Viewport.shadowAtlasSize

The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. Note: If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually.

  1. long shadowAtlasSize [@property getter]
  2. long shadowAtlasSize [@property setter]
    struct Viewport
    @nogc nothrow @property
    void
    shadowAtlasSize
    (
    long v
    )

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