Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).
One of the several input constants in lower-case style like: "vertex"(VERTEX) or "point_size"(POINT_SIZE).
Construct a new instance of VisualShaderNodeInput. Note: use memnew!VisualShaderNodeInput instead.
See Implementation
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).