Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).
See Source File
MIT License
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2017-2018 Godot-D contributors