VisualShaderNodeTexture.Source

Values

ValueMeaning
sourceTexture0

Use the texture given as an argument for this function.

sourceScreen1

Use the current viewport's texture as the source.

source2dTexture2

Use the texture from this shader's texture built-in (e.g. a texture of a Sprite).

source2dNormal3

Use the texture from this shader's normal map built-in.

sourceDepth4

Use the depth texture available for this shader.

sourcePort5

Use the texture provided in the input port for this function.

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