Value | Meaning |
---|---|
sourceTexture0 | Use the texture given as an argument for this function. |
sourceScreen1 | Use the current viewport's texture as the source. |
source2dTexture2 | Use the texture from this shader's texture built-in (e.g. a texture of a Sprite). |
source2dNormal3 | Use the texture from this shader's normal map built-in. |
sourceDepth4 | Use the depth texture available for this shader. |
sourcePort5 | Use the texture provided in the input port for this function. |