Determines the source for the lookup. See source for options.
The source texture, if needed for the selected source.
Specifies the type of the texture if source is set to constant SOURCE_TEXTURE. See texturetype for options.
Construct a new instance of VisualShaderNodeTexture. Note: use memnew!VisualShaderNodeTexture instead.
Performs a texture lookup within the visual shader graph.
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.