1 /** 2 Defines a 2D polygon for LightOccluder2D. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.occluderpolygon2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.resource; 25 /** 26 Defines a 2D polygon for LightOccluder2D. 27 28 Editor facility that helps you draw a 2D polygon used as resource for $(D LightOccluder2D). 29 */ 30 @GodotBaseClass struct OccluderPolygon2D 31 { 32 package(godot) enum string _GODOT_internal_name = "OccluderPolygon2D"; 33 public: 34 @nogc nothrow: 35 union { /** */ godot_object _godot_object; /** */ Resource _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct GDNativeClassBinding 40 { 41 __gshared: 42 @GodotName("get_cull_mode") GodotMethod!(OccluderPolygon2D.CullMode) getCullMode; 43 @GodotName("get_polygon") GodotMethod!(PoolVector2Array) getPolygon; 44 @GodotName("is_closed") GodotMethod!(bool) isClosed; 45 @GodotName("set_closed") GodotMethod!(void, bool) setClosed; 46 @GodotName("set_cull_mode") GodotMethod!(void, long) setCullMode; 47 @GodotName("set_polygon") GodotMethod!(void, PoolVector2Array) setPolygon; 48 } 49 /// 50 pragma(inline, true) bool opEquals(in OccluderPolygon2D other) const 51 { return _godot_object.ptr is other._godot_object.ptr; } 52 /// 53 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 54 { _godot_object.ptr = n; return null; } 55 /// 56 pragma(inline, true) bool opEquals(typeof(null) n) const 57 { return _godot_object.ptr is n; } 58 /// 59 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 60 mixin baseCasts; 61 /// Construct a new instance of OccluderPolygon2D. 62 /// Note: use `memnew!OccluderPolygon2D` instead. 63 static OccluderPolygon2D _new() 64 { 65 static godot_class_constructor constructor; 66 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("OccluderPolygon2D"); 67 if(constructor is null) return typeof(this).init; 68 return cast(OccluderPolygon2D)(constructor()); 69 } 70 @disable new(size_t s); 71 /// 72 enum CullMode : int 73 { 74 /** 75 Culling is disabled. See $(D cullMode). 76 */ 77 cullDisabled = 0, 78 /** 79 Culling is performed in the clockwise direction. See $(D cullMode). 80 */ 81 cullClockwise = 1, 82 /** 83 Culling is performed in the counterclockwise direction. See $(D cullMode). 84 */ 85 cullCounterClockwise = 2, 86 } 87 /// 88 enum Constants : int 89 { 90 cullDisabled = 0, 91 cullClockwise = 1, 92 cullCounterClockwise = 2, 93 } 94 /** 95 96 */ 97 OccluderPolygon2D.CullMode getCullMode() const 98 { 99 checkClassBinding!(typeof(this))(); 100 return ptrcall!(OccluderPolygon2D.CullMode)(GDNativeClassBinding.getCullMode, _godot_object); 101 } 102 /** 103 104 */ 105 PoolVector2Array getPolygon() const 106 { 107 checkClassBinding!(typeof(this))(); 108 return ptrcall!(PoolVector2Array)(GDNativeClassBinding.getPolygon, _godot_object); 109 } 110 /** 111 112 */ 113 bool isClosed() const 114 { 115 checkClassBinding!(typeof(this))(); 116 return ptrcall!(bool)(GDNativeClassBinding.isClosed, _godot_object); 117 } 118 /** 119 120 */ 121 void setClosed(in bool closed) 122 { 123 checkClassBinding!(typeof(this))(); 124 ptrcall!(void)(GDNativeClassBinding.setClosed, _godot_object, closed); 125 } 126 /** 127 128 */ 129 void setCullMode(in long cull_mode) 130 { 131 checkClassBinding!(typeof(this))(); 132 ptrcall!(void)(GDNativeClassBinding.setCullMode, _godot_object, cull_mode); 133 } 134 /** 135 136 */ 137 void setPolygon(in PoolVector2Array polygon) 138 { 139 checkClassBinding!(typeof(this))(); 140 ptrcall!(void)(GDNativeClassBinding.setPolygon, _godot_object, polygon); 141 } 142 /** 143 If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. 144 */ 145 @property bool closed() 146 { 147 return isClosed(); 148 } 149 /// ditto 150 @property void closed(bool v) 151 { 152 setClosed(v); 153 } 154 /** 155 The culling mode to use. 156 */ 157 @property OccluderPolygon2D.CullMode cullMode() 158 { 159 return getCullMode(); 160 } 161 /// ditto 162 @property void cullMode(long v) 163 { 164 setCullMode(v); 165 } 166 /** 167 A $(D Vector2) array with the index for polygon's vertices positions. 168 $(B Note:) The returned value is a copy of the underlying array, rather than a reference. 169 */ 170 @property PoolVector2Array polygon() 171 { 172 return getPolygon(); 173 } 174 /// ditto 175 @property void polygon(PoolVector2Array v) 176 { 177 setPolygon(v); 178 } 179 }