1 /** 2 Class representing a prism-shaped $(D PrimitiveMesh). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.prismmesh; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.primitivemesh; 25 import godot.mesh; 26 import godot.resource; 27 /** 28 Class representing a prism-shaped $(D PrimitiveMesh). 29 30 31 */ 32 @GodotBaseClass struct PrismMesh 33 { 34 package(godot) enum string _GODOT_internal_name = "PrismMesh"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ PrimitiveMesh _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_left_to_right") GodotMethod!(double) getLeftToRight; 45 @GodotName("get_size") GodotMethod!(Vector3) getSize; 46 @GodotName("get_subdivide_depth") GodotMethod!(long) getSubdivideDepth; 47 @GodotName("get_subdivide_height") GodotMethod!(long) getSubdivideHeight; 48 @GodotName("get_subdivide_width") GodotMethod!(long) getSubdivideWidth; 49 @GodotName("set_left_to_right") GodotMethod!(void, double) setLeftToRight; 50 @GodotName("set_size") GodotMethod!(void, Vector3) setSize; 51 @GodotName("set_subdivide_depth") GodotMethod!(void, long) setSubdivideDepth; 52 @GodotName("set_subdivide_height") GodotMethod!(void, long) setSubdivideHeight; 53 @GodotName("set_subdivide_width") GodotMethod!(void, long) setSubdivideWidth; 54 } 55 /// 56 pragma(inline, true) bool opEquals(in PrismMesh other) const 57 { return _godot_object.ptr is other._godot_object.ptr; } 58 /// 59 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 60 { _godot_object.ptr = n; return null; } 61 /// 62 pragma(inline, true) bool opEquals(typeof(null) n) const 63 { return _godot_object.ptr is n; } 64 /// 65 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 66 mixin baseCasts; 67 /// Construct a new instance of PrismMesh. 68 /// Note: use `memnew!PrismMesh` instead. 69 static PrismMesh _new() 70 { 71 static godot_class_constructor constructor; 72 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("PrismMesh"); 73 if(constructor is null) return typeof(this).init; 74 return cast(PrismMesh)(constructor()); 75 } 76 @disable new(size_t s); 77 /** 78 79 */ 80 double getLeftToRight() const 81 { 82 checkClassBinding!(typeof(this))(); 83 return ptrcall!(double)(GDNativeClassBinding.getLeftToRight, _godot_object); 84 } 85 /** 86 87 */ 88 Vector3 getSize() const 89 { 90 checkClassBinding!(typeof(this))(); 91 return ptrcall!(Vector3)(GDNativeClassBinding.getSize, _godot_object); 92 } 93 /** 94 95 */ 96 long getSubdivideDepth() const 97 { 98 checkClassBinding!(typeof(this))(); 99 return ptrcall!(long)(GDNativeClassBinding.getSubdivideDepth, _godot_object); 100 } 101 /** 102 103 */ 104 long getSubdivideHeight() const 105 { 106 checkClassBinding!(typeof(this))(); 107 return ptrcall!(long)(GDNativeClassBinding.getSubdivideHeight, _godot_object); 108 } 109 /** 110 111 */ 112 long getSubdivideWidth() const 113 { 114 checkClassBinding!(typeof(this))(); 115 return ptrcall!(long)(GDNativeClassBinding.getSubdivideWidth, _godot_object); 116 } 117 /** 118 119 */ 120 void setLeftToRight(in double left_to_right) 121 { 122 checkClassBinding!(typeof(this))(); 123 ptrcall!(void)(GDNativeClassBinding.setLeftToRight, _godot_object, left_to_right); 124 } 125 /** 126 127 */ 128 void setSize(in Vector3 size) 129 { 130 checkClassBinding!(typeof(this))(); 131 ptrcall!(void)(GDNativeClassBinding.setSize, _godot_object, size); 132 } 133 /** 134 135 */ 136 void setSubdivideDepth(in long segments) 137 { 138 checkClassBinding!(typeof(this))(); 139 ptrcall!(void)(GDNativeClassBinding.setSubdivideDepth, _godot_object, segments); 140 } 141 /** 142 143 */ 144 void setSubdivideHeight(in long segments) 145 { 146 checkClassBinding!(typeof(this))(); 147 ptrcall!(void)(GDNativeClassBinding.setSubdivideHeight, _godot_object, segments); 148 } 149 /** 150 151 */ 152 void setSubdivideWidth(in long segments) 153 { 154 checkClassBinding!(typeof(this))(); 155 ptrcall!(void)(GDNativeClassBinding.setSubdivideWidth, _godot_object, segments); 156 } 157 /** 158 Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. 159 */ 160 @property double leftToRight() 161 { 162 return getLeftToRight(); 163 } 164 /// ditto 165 @property void leftToRight(double v) 166 { 167 setLeftToRight(v); 168 } 169 /** 170 Size of the prism. 171 */ 172 @property Vector3 size() 173 { 174 return getSize(); 175 } 176 /// ditto 177 @property void size(Vector3 v) 178 { 179 setSize(v); 180 } 181 /** 182 Number of added edge loops along the Z axis. 183 */ 184 @property long subdivideDepth() 185 { 186 return getSubdivideDepth(); 187 } 188 /// ditto 189 @property void subdivideDepth(long v) 190 { 191 setSubdivideDepth(v); 192 } 193 /** 194 Number of added edge loops along the Y axis. 195 */ 196 @property long subdivideHeight() 197 { 198 return getSubdivideHeight(); 199 } 200 /// ditto 201 @property void subdivideHeight(long v) 202 { 203 setSubdivideHeight(v); 204 } 205 /** 206 Number of added edge loops along the X axis. 207 */ 208 @property long subdivideWidth() 209 { 210 return getSubdivideWidth(); 211 } 212 /// ditto 213 @property void subdivideWidth(long v) 214 { 215 setSubdivideWidth(v); 216 } 217 }